![]() ![]() Far Cry 3 protagonist Jason Brody features heavily (you often have to kill various incarnations of him to complete missions), as does Vaas’s sister Citra. It features a volcano, a beach lapped by a sea apparently constituted of blood, above which, rather messily, sharks hover, lava-infused crocodiles, a jungle and various memories from Far Cry 3 reenacted from Vaas’s point of view. Vaas’s twisted psyche has conjured up an island – itself appropriately weird. Vaas: Insanity’s premise is simple: you’re trapped inside the Far Cry 3 villain’s mind, and your mission is to escape. But Vaas: Insanity proves that the format works well, even when applied to the familiar Far Cry 6 engine and gameplay blueprint (albeit tweaked in a fashion appropriate to a roguelite). That’s quite a departure for a Far Cry game – Far Cry 6 itself offered only the lightest punishment for dying, by respawning you more or less where you fell. All of which abandon the tried-and-tested Far Cry template in favour of being roguelites: challenging you to carry out certain missions in a single run without dying. It’s the first of three slabs of DLC for Far Cry 6 collectively entitled Become The Villain, which let you play as legendary villains from past games in the franchise. It’s quite unusual for downloadable content to be trailed extensively in the run-up to a game’s launch, but Vaas: Insanity, the first item of DLC for Far Cry 6, is no run-of-the-mill add-on. Vaas: Insanity, the first downloadable content for Far Cry 6, is an addictive, nicely balanced roguelite that marries memories of Far Cry 3 with modern technology. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |